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Topic | Girls' Frontline General 16: Gunslingers & Funbringers |
ennuigamer 10/09/20 12:28:27 AM #70: | Shotgunnova posted... lol @ playing 24 hours a day That's the general desire of most game makers that operate on a freemium model. The more time you spend in the game, the more likely you are to open your wallet. It's the same psychological framework that retail stores operate on. --- The best way to avoid imitation is to make that imitation take effort. If imitators liked hard work, they wouldn't be imitators. ... Copied to Clipboard! |
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