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TopicIs it just me or does Mario Galaxy feel painfully linear in its level design?
Tyranthraxus
10/08/20 11:22:05 AM
#13:


Antifar posted...
Late in the game you unlock the purple comets which entail some more exploratory stars, but yeah the idea was to replicate 2D platforming levels in 3D spaces. You should think of it as building on SMB3/World as much as, if not more so than 64/Sunshine
I think SM3DL and SM3DW did a far better job of it. Seems like a lot of stuff was done in SMG for the sake of convention with prior 3D Mario games and not because it was good design.

The thing that really annoys me the most is that none of the levels are particularly large. I think the largest "open" map is Deep Dark Galaxy and it's not really any bigger than Dire Dire Docks.

I would have loved just one really large version of "The Gate"

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It says right here in Matthew 16:4 "Jesus doth not need a giant Mecha."
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