LogFAQs > #945606546

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TopicIs it just me or does Mario Galaxy feel painfully linear in its level design?
Antifar
10/08/20 11:15:47 AM
#12:


Late in the game you unlock the purple comets which entail some more exploratory stars, but yeah the idea was to replicate 2D platforming levels in 3D spaces. You should think of it as building on SMB3/World as much as, if not more so than 64/Sunshine
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