LogFAQs > #945545514

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, Database 7 ( 07.18.2020-02.18.2021 ), DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicDark Silvergun's Horror Gaming Topic
Dark Silvergun
10/06/20 9:54:44 PM
#9:


Resident Evil CODE: Veronica Disc 2 Starting

Save the game, swap the disc in the drive, and begin with a locational shift.

Off the island, and on the cold frozen Antarctic inside one of Umbrella's larger and much more isolated facilities, the Antarctic Transport Facility.

As expected, zombies litter certain rooms of the two accessible floors of the facility. A run in with zombie dogs in the power generator room, spiders make an appearance in the game, and the giant moths outside of the save room.

The giant moths are probably the single most frustrating enemy here. Once they get close enough to you, it's pretty much guaranteed they will lay an egg larva on Claire's back, and the majority of the time, it hatches and inflicts poison status. Lovely.

The power generator room has a lot of green herbs to collect, but even if you don't fight the dogs, their damage dealing capability isn't all that dramatic. I spent the whole time collecting everything while constantly getting hit, and Claire's HP stayed at yellow caution for a lot of hits, and it just dropped to orange caution just before leaving the room.

To save time, it's best to inspect the Toxic Gas Pipe in the mining room to lock in the correct shape for the Red Valve Handle. [And on that note, what Resident Evil doesn't like to include this key item at some point? Exactly!]

Getting through the room with all the spiders and collecting everything in the BOW room was fairly easy. The spiders couldn't hit me once, despite their speed and poison spray.

As far as miscellaneous stuff, if you take the Detonator item as Claire, make absolutely sure you attach it on the locked cabinet before leaving the room. Secondly, don't miss out on the locked cabinet in the Sorting Machine room, as it houses a box of Shotgun Ammo.

Upon re-entering the Mining Room with the correctly shaped Valve Handle, after visiting the machine shop first, it was time to shut off the leaking gas.

Alfred's appearance actually helps here, because you get his Bolt Action Sniper Rifle with 7 rounds after the cutscene plays out. Nice!

After more cutscenes, it's boss time! Outside the facility, on the 1 room first floor area, Nosferatu faces off against Claire! Okay, storyline wise, it's Alfred & Alexia's father, Alexander, but the game uses Nosferatu for the boss itself.

Anyways, onto the fight itself. Keeping distance between Claire and Nosferatu is important, as the giant tentacle like appendage can knock Claire over, or potentially off the area for an instant game over. Once that is observed, the difficulty here is avoiding all of the poison he throws all over the place. If Claire only gets hit by it a few times, it may not actually poison her, but, after enough times, it will be successful.

If you can hit Nosferatu 3 successful times in the heart with the Sniper Rifle, the battle will be over in a bit of a dramatic fashion, with a satisfying heart implosion on impact. Otherwise, other weapons will be needed to finish the job. Sadly, I landed two of the hits, and not the third, so, I had complete the task with Claire's handgun. Oh, and I ended up with the poison status too.

And then you get quite a cutscene finale for Claire's and Steve's attempt to escape...

Ammo Reserves
MP-100: 100%
Handgun: 20+310
Shotgun: 0+7
Bow Gun: 78+30 Explosive
Grenade Launcher: Explosive=24, Acid=12, Flame=6, BOW Gas=3

---
Warning, the self-destruct system has been activated, all personnel should evacuate immediately, 5 minutes to detonation.
... Copied to Clipboard!
Topic List
Page List: 1