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TopicIs dialogue/morality choice actually a good feature in videogames?
g0ldie
08/07/20 8:43:10 AM
#11:


as far as linear narratives go, I liked how it was handled in Red Dead Redemption 2.

Arthur is a bandit all the way through, but his actions affected some dialogue changes in cutscenes and the ending you got.

the changes were often subtle or minor, but they still felt meaningful, IMO.

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