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TopicIs dialogue/morality choice actually a good feature in videogames?
averagejoel
08/07/20 8:40:30 AM
#9:


I've been playing Oblivion lately and its morality system is used extremely poorly.

I suppose "fame" vs "infamy" isn't inherently bad as a concept, but it's portrayed really badly: if you contract a disease, you can pray at a church to cure it. if you try to pray at a church while your "infamy" is higher than your "fame", the god tells you that you're a fiend and an awful person, and doesn't heal you.

the Thieves' Guild is very much a "steal from the rich, give to the poor" organization. it has explicit laws against killing people that aren't hostile to you. by completing its quests, you gain Infamy.

you can gain Fame by killing people in the Arena. you can also gain Fame through Fighter's Guild quests, which are focused on killing people. there are Fighter's Guild NPCs who literally tell you to "go out and hurt some people"

I enjoy the game a lot, but its morals are extremely shitty

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