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Topic | My impressions as I play Octopath Traveler for the first time. |
colliding 07/24/20 4:52:10 PM #30: | BakusaiTenketsu posted... People gave me grief for saying this in my legendary topic "In Defense of Octopath Traveler's Story," but I'll say it again: the game relies on players using their imagination to fill in the gaps here. For some this is a huge, game-breaking weakness. These people say that this is "bad writing" - but I wholeheartedly disagree. It's the writers using the conventions of 16-bit era storytelling to create immersion in a game by asking players to be an active participant in creating a narrative. Everyone who plays Octopath Traveler, if they so choose, can supply their own narrative to how these characters interact and get along outside of their individually-focused stories. What is actually there - in terms of skits and overarching lore, is enough to provide a foundation on which to build. Again, some people will argue that if you have to "imagine the story yourself" that means there isn't a story there. I see where these people are coming from but I also think this way of storytelling reminds me of some of my favorite gameplay experiences as a child, where games didn't have fully fleshed out narratives and character development: early FF, FF6's World of Ruin, Saga Fronntier, etc. ... Copied to Clipboard! |
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