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TopicXenogears has to end eventually
DevsBro
06/10/20 1:56:50 AM
#196:


SpaceBear_ posted...
I might be hijacking this topic now since I've just started a playthrough myself. I tried it a couple years ago and i think i got to a desert town or something before i went and replayed FFIX instead.

I forgot how janky and annoying the camera is and the forest dungeon looked confusing as hell. Maybe I'll get used to it.

The batte system is quite fun, imo.

Feels very text heavy, which i don't really have an issue with, but damn, people in this game really like to talk.

Even the unimportant NPCs have, like, five or six dialog boxes to get through.
The camera is odd but fortunately it's pretty simple to use, unlike some games with terrible cameras. Weird camera control and/or movement is sort of a trademark of the PS1. It wasn't the advent of 3D gaming, nor of gamepads, but it was the first time the two had really met, so they were trying to figure out/make up the rules as they went.

A lot of the dungeons have complicated design or repetitive areas, so get used to that. Fortunately, it's usually not too bad if you don't psych yourself out and think you've somehow gone in a circle. That very rarely happens. Useful tip, you can get through most of them with a simple strategy of going left (from your character's perspective) at every fork or intersection. This forest happens to be an exception.

The battle systems were more like a lot of neat ideas that they just didn't bother to actually balance. There are a couple of battles where it pays to strategize but as you'll soon learn, you can use deathblows endlessly on foot, which more or less trivializes combat in most cases.

And yeah, all the dialog was another thing I really liked about this game. I love talking to NPCs in any game, and them having so much to say in XG made it a lot more fun.

Protip, learn your TX deathblow before arriving at Dazil (shortly after leaving the forest). Just do Triangle X over and over in battle until you learn it.

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