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Topic | What's the genuine appeal of turn-based JRPGs? |
DevsBro 06/08/20 6:18:19 PM #23: | Pancake posted... random encounters are tricky. i think if they serve to just pad out the game then they're misused, but easy, frequent fights in spots can add character to an area. if that becomes the tone of the entire game, it might end up just being annoying.I like the pokemon method. Have danger areas where you can encounter enemies and safe areas where you can't. So while you're working your way toward the objective, you can adjust the encounter rate however you want. If you avoid the tall grass as much as possible, you'll probably just get in two or three battles but if you play around in it, you get more experience to make the boss easier without just running back and forth. --- 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 53 ... Copied to Clipboard! |
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