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Topic | Mind-bogglingly bad choices for developers to make in a modern game |
BlackMageJawa 06/01/20 7:10:07 AM #73: | Making a PC game that doesn't have an option to quit straight to the OS from gameplay. Why do I have to go through multiple menus, separated by lengthy loading screens, logo animations and online profile checks, just to stop playing? --- The shattered stage is set and there's a role you must fulfil ... Copied to Clipboard! |
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