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TopicSo, How come you dont like fighting games?
stu300189
05/21/20 11:45:30 AM
#88:


Let's break this all down then shall we. I'll use SFV as an example as it's the one I have the most experience with.

DevsBro
I am this guy and let me tell you why I am this guy.

Because I don't know what else to do.

I jump, I get hit.

Stop jumping at people when you're within Anti Air range. Simple. You shouldn't be jumping unless there was an actual reason for it.

I duck, I get hit.

Street Fighter has very few overheads per character. There are the obvious jump in attacks which are quite easy to stand block unless you're asleep and there are the command normal overheads which are usually slow enough to react to with a standing block and are punishable when blocked. In the event that you do get tagged by a command normal overhead, very few characters can continue to combo after that.

I block, I get hit.

This makes no sense but arite.

I try to punch, I get hit.

If you whiff a button in front of people you can be hit as you recover or before the move comes out if they press a faster button than you did. It's simply a case of pressing your buttons when it's safe to do so.

I back away, I get hit.

Low attacks obviously can't be blocked standing. It's down to you to work out which moves are lows and their ranges. Walk a bit, crouch block. That's how you can advance towards somebody safely.



I am also this guy, and let me tell you why I am this guy.

Because blocking is terrible.

Absolutely not the case.

The combination of blocking and pushback is a clear indicator of when you're safe to make your move.

Certain characters can sting together multiple low attacks in an attempt to convert it into a full combo but after a certain number of blocks they'll be pushed back to a distance where another button would whiff. They can't get straight back In to your face to start all over again unless you let them walk up to you with no fear.

There are also things that you can block that leave you the opportunity to act when they're still in range, be it unsafe options that can be punished or buttons that are safe, but where you recover faster which allows you to press a button and reverse the pressure onto them.

The reason it seems that people always know how to counter everything is because they've put the time into finding answers to what you do.

And at a low level, the time required to find those answers isn't much.


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