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TopicWhich is better - Majora's Mask or Breath of the Wild?
imthestuntman
05/15/20 8:18:38 AM
#41:


HanOfTheNekos posted...
Yeah, the game is designed for you to do as much as you want to do before you finish it.
Yes, but I makes the game a relatively hollow experience. See something cool over the horizon and want to explore? It will either be a shrine or nothing. Repeat over and over.

There isn't depth to an experience when nothing can add or supplement the core experience. Games with a big open world and no meaningful content were something people had started growing weary of long before breath of the wild. And it isn't anything special in that regard beyond it's absurd level of polish and Zelda branding. That's not to say it's a bad game, it just isn't a particularly spectacular one once you see behind the curtain.

The fact that essentially all content is skippable without impacting the story is the games biggest weakness. It means that there is no motivation to really do anything beyond making your own fun. Which is fine, but sea of thieves and no man's sky aren't winning any awards for game of the century without a significant challenge.

So the question is, do the parts that aren't making your own fun add up to a meaningful enough experience? I would argue it is a resounding no, the only things differentiating it from the previously mentioned games it's absurd level of polish and it's Zelda branding.

Breath of the wild is fine. But it isn't anything special. It does nothing to advance the medium and is over all a worse game that both it's predecessors in the series and contemporaries in the open world genre.

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These minor spelling errors were brought to you by an ipad having no real feedback to enable me to know when i mistype and my own laziness.
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