LogFAQs > #939045872

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, Database 6 ( 01.01.2020-07.18.2020 ), DB7, DB8, DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicMass Effect 3's patched-in "Refuse" ending was petty as hell
ROBANN_88
05/12/20 4:19:43 PM
#49:


Paragon21XX posted...
That was just one of the ideas being tossed around the writing team at some point during ME2 (see below quote for interview with Karpyshyn), not the actual direction the story was going before ME3 which was made as people spun the Karpyshyn interview to say. It made more sense to abandon the idea as dark energy being a problem worth Reapers genociding advanced civilizations every 50,000 years over a time span of a billion years to solve was never alluded to in ME1 and only briefly touched upon with Tali's recruitment mission in ME2. A proper Reaper motive would have had more hints than one measly mission to make people suspect dark energy being the true motive.

https://www.eurogamer.net/articles/2013-06-19-ex-bioware-writer-discusses-dropped-ideas-for-mass-effect-trilogy-ending
"Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction.

"I find it funny that fans end up hearing a couple things they like about [the dark energy idea] and in their minds they add in all the details they specifically want. It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out."

oh, that makes much more sense.
whenever this is brought up, i had always heard it presented like it was a deliberate "we're working to do this thing, but the audience already guessed it so now we have to change it to something else".

---
... Copied to Clipboard!
Topic List
Page List: 1