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TopicXCom 2 is awful
deoxxys
05/07/20 4:06:29 AM
#10:


Super Xcom2 pro here.

Mission Timer constraints:
For one, the time constraints never should bother you if you have the Faction Alliance power for starting ALL units mission in stealth!

The Timer doesnt tick down as long as you remain in stealth, allowing you to set up a nasty ambush first. Every mission with a timer you should be getting your Reaper to do reconnaissance because Reapers have decreased detection radius (range at which enemies see through stealth)! You can set up a claymore, among a group of enemies and have your reaper shoot it or have a grenadier blow the whole thing up for massive splash damage, BONUSES for fall damage too. If you still think that wont kill all enemies in that group, try putting a few units on overwatch so that when they try to scramble, blast them with reaction shots before they can reach cover. By the time you have taken out an entire squad, the rest of the mission should be a piece of cake and easily finish able.

For some timed missions such as setting charges, I was usually able to send one Reaper in stealth on a commando mission to set the charges weaving in and out of sightlines and setting the C4 before the timer even began countdown.

Aiming better:
As for missing shots, theres a lot of great ways to mitigate this. Try reading your info screen every time you take a shot to see what positively effects your aim and what negatively effects your aim. High ground gives a bonus to aim, where as low ground negatively effects it, as does enemy cover level. Remember, flanking your enemy only increases critical hit percentage! Everything else is tied to your weapon's most effective range, such as how shotguns prefer close-up shots but sniper rifles are less effective here.

What increases accuracy:
-Scope Weapon Attachment
-Aim+ PCS (rare)
-Going on covert operations (permanent)

Last thing is remember that Skirmishers and Grenadiers have inherently bad aim and you should have them do some of the above as their aim is atrocious, but if you can get rid of this weakness they become some of your most powerful units in the game. A Grenadier can pick up an ability called Chain Shot that with an aim penalty can shoot twice, coupled with their ability to armor pierce with 'shredding', this ability can one shot most enemies in the game, even a sectopod if you gave them blue screen rounds (ammo type which does bonus damage to robotic enemies).

Op solider types:
-Templar w/ bonus movement and reaper ability, preferable with a dodge PCS
-Ranger w/ bonus dodge from covert ops+Spider/Wraith Suit, add AP rounds or Talon rounds
-Grenadier w/ bonus aim from covert ops/AimPCS Chainshot shredding
- Sniper with pistol abilites, escpecially Fanfire/Faceoff + Armor piercing rounds and spider/wraithsuit
-Psi OPS with War Suit and movement PCS and loads of psychic powers
-Reaper high ammo capacity, banished ability / lots of Claymore abilites, especially homing claymore+banished for oneshotting most enemies in the games even the Chosen.

Also WAR OF THE CHOSEN gives the game way more depth, totally buy it for the best campaign experience.
Last gift of Shen grants a new Mech unit.

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