LogFAQs > #937282229

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TopicZero Puntuation and RLM debate if Dark Souls should have difficulty settings
M-Watcher
04/12/20 8:55:32 PM
#38:


Honestly the nature of Dark Souls / Bloodborne as RPGs means you can customize the experience to be as difficult as you want it to. You could grind levels, upgrade gear, and eventually you'll be able to brute force most, if not all the bosses.

Sekiro, on the other hand, is basically a pure action/adventure game, and could've easily had various difficulty modes because there is extremely little customization. It's more of a game based on skill and you can't brute force it. So, it might've benefited by being more accessible with an easier mode, all that needs to be done is adjust some numbers. At least, that's my biased opinion, because I hated Sekiro for its restrictive nature.

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