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TopicZero Puntuation and RLM debate if Dark Souls should have difficulty settings
andri_g
04/12/20 7:53:00 PM
#26:


UnfairRepresent posted...
Although the question becomes why don't they want too since it would not take long to implement at all.

For the original and "remixed" Dark Souls games the developers tailored each area to make solo and mob encounters difficult enough to be deadly, but not impossible, the very first time. Given that the whole focus of each DS game is internally *and* adjacent overlapping map encounters balanced for such experiences, few variables are easily adjustable (player character class baseline stats are so low that there's no downward flexibility for them). The only attributes left that could be directly manipulated without breaking the default connected stat bindings are health, stamina, and equipment load... and only with such adjustments directly applied as "flat" penalties or perks against stat modified values.

If these were the kinds of changes to the DS experience that developers found acceptable such options would have been included long ago in remixed edition releases. However, because the developers didn't include such options, gamers are left to adopt their own home-brew difficulty settings protocol--a simple solution for all parties involved:

1: Power-on your system.
2: Pick-up a controller.
3: Run a Dark Souls game.
4: Choose a difficulty mode.

For:
- Easy, go to step 5.
- Normal, go to step 6.
- Hard, go to step 7.
- Hardened, go to step 8.

5: Quit game and play/do something else.
6: Play NG.
7: Play NG+ through NG+5.
8: Play NG+6 and above.
.

[ Change what you can, accept what you can't, and don't let either outcome effect your enthusiasm for games. You're welcome, CE. ] :)
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