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TopicGauging interest in a Fire Emblem ranking topic
Panthera
03/31/20 5:45:38 PM
#357:


And the strangest character in Fire Emblem award goes to...

3. Legion (New Mystery Chapter 10x)

Also called Roro by older translation patches

I'm not entirely sure even the person who wrote this character had the slightest clue what the fuck the deal is with him. Legion is apparently a whole bunch of people who refer to themselves as brothers (but are described by one of their allies as...clones...?) and seem to say there is no real one, except there totally is a "real" one without which the rest can't fight anymore, because...The number one sign that someone doesn't know what's up with Legion is them telling you they know.

In any event, your final showdown with him, or them, or whatever, comes in chapter 10x and his weird army of himself gimmick is in full force, with all 7 enemies on the map being Legion, with reinforcements showing up for as long as anyone has ever bothered to wait starting on turn 2 or 3 (depending on difficulty). The four Legions closest to you will move and are slightly weaker, while the three up at the top are stronger, do not move, and each can potentially be the "real" one, whose defeat ends the chapter. Every time you start the map, the game will randomly pick one of them, so you never know until you kill one if they're the true boss or not.

Legion himself isn't hugely remarkable besides having a high crit rate due to his killer axe and the berserker class giving +10 crit, but with how short this map is there's not much time lost if he nukes you anyway. His weird gimmick is obviously meant to define the map, forcing you to potentially get stuck fighting a bunch of copies of him while you try to kill each of the potential "real" ones...but there's a way to figure that out instantly. See, when you highlight an enemy, you can press L to switch the cursor to another enemy. The game does this by just moving you to the next enemy on its internal unit list, and when you reach the bottom of the list, it starts over from the top. And the enemy at the top of the unit list...is the boss. Meaning if you highlight one of the lower Legions and keep using L to swap between them, you will eventually end up on one of the upper three. Whichever one you end up on first is the real Legion.

Incidentally, this same unit list is used in most situations to determine the order the enemies act in, meaning you can cycle between enemies in this way to figure out which enemy in a certain group will act first, allowing you to plan your positioning around it. There are some exceptions I believe, mainly from siege tomes/ballisticians, but as a general rule it works.

I only learned about this particular trick for figuring out the real Legion quite recently, and I was immediately very entertained by it. It's such a clever way to exploit a minor detail of how the game lists enemies to turn a somewhat annoying random map into something you know the exact workings of in a flash. With this knowledge, if the real Legion is either of the two on the sides, a paladin or dracoknight with dance assistance can reach him on turn 1, potentially ending the map in an instant and sending this bizarre clone army back to Star Wars where it belongs.

Up next: A boss who can be dealt with very fast, but because of it will also catch you very off guard the first time you play this particular version of the map

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