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TopicWhich genre takes more skill: Fighting games or Real-time strategy?
Guide
02/27/20 12:56:14 PM
#24:


buddhamonster posted...
I find RTS to be far more demanding skill wise. A single game can last 30 minutes or longer, and one bad mistake on minute 4 can cause you to lose outright 30 minutes later.

Not only that, but RTS has a similar demand on inputs and enemy knowledge. Those are not specific to fighting games. Oftentimes the player that is faster at hotkeying buildings up and ordering units to attack/retreat/move around are the ones that will win. It's a very demanding skillset to play at the top levels just like fighting games, with a major difference being you're not just micromanaging one character with a single set of combat skills on screen for a minute, but rather dozens of units, all doing a variety of tasks, over 30 minutes.

The knowledge and skill required to build and maintain bases and order troops around is far more intensive, to me, then anything a fighting game has offered.

In a way, this can be interpreted an argument against RTS. It's been a while since I've followed SC2 pro leagues, but there are situations where properly executing starting strats are the sole factor in who wins and who loses, effectively a strenuous, dexterous, but rote single round of RPS.

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