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TopicWhich genre takes more skill: Fighting games or Real-time strategy?
AsucaHayashi
02/27/20 12:19:13 PM
#10:


RTS.

one thing people don't really think much about is there's an early, mid and lategame for RTS whereas fighters are fought in rounds. screw up in round 1 and 2 and you still have pretty much the same exact chance of winning the match like you did at the beginning when the opponent wasn't up 2 rounds.

screw up early game in RTS and that'll carry itself into lategame and might even be the deciding factor on your loss.

also, a recent trend that adds to the "casualness" of fighters is the desperation skill or rage or whatever it's called(v-trigger in SF5).
basically dominate your opponent and they're rewarded with a much more powerful skill/attack than the regular stuff you both start out with which can turn the tide of battle.. SF5 has tons of comeback videos.

sure, it makes for more exciting matches especially to viewers but it's basically the fighting game equivalent of rubber band in driving games. it'll be like if a player in RTS suddenly got a cap imposed on his units if they did too well or the opponent gains access to a new, stronger unit if their base becomes too damaged etc.

of course, that's not a knock on fighters since the most skill-based genre isn't necessarily the most popular... traditional RTS isn't exactly a popular genre nowadays compared to the much more casual-friendly moba.

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