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TopicIs Blizzard's place as a top gaming company starting to decline?
ToadallyAwesome
02/07/20 1:18:00 PM
#41:


LightHawKnight posted...
Xenton76 points1 year agoedited 1 year ago
Everything up to the end game is good, but the end game is about the worst it's ever been.
In addition to that, this is a small list of some of the problems that are frequently discussed on this subreddit:
* A lot of minor and major bugs, some of which get fixed, some overlooked.
* Exploits are being dealt with unpredictably; some people get banned, some people get ignored, some people get exploited rewards removed.
* Warfronts have been uneven for both sides, though arguably neccesarily so; Alliance got two shots at world boss in the first hour and first chance at control, while horde got access to warfronts before the item level cap (Allowing fastest gearing of alts basically ever seen) and a 370 item.
* Since release, warfronts have become completely uninteresting; They're uninteresting and repeditive and, even when half the group isn't AFK, end up being slow paced and long. They seem to exist as a relatively efficient way to gear up alts, and that's about it.
* Blizzard realising mistakes well after the fact, rather than taking beta tester feedback.
* A lot of concerns going into BFA were met with throaway remarks like, paraphrased, "You think you know what you want, but you don't, we do".
* Classes lost a lot of abilities, Marksman for example is down to a 4 button rotation. This also came after losing tier bonuses and artifact weapons which were both somewhat, though ineffectively, replaced via azerite powers.
* Due to scaling azerite power multipliers each week, azerite power grinding is effectively time gated and all but impossible to grind past a certain level. But on the other side of the coin, all your effort today would get you double the reward in just a couple of weeks.
* Azerite gear has removed the simplicity of gearing up without adding interesting nuance; combined with the previous point this means that getting new, exciting gear is often a downgrade to your current dungeon set as you can't access the abilities on it.
* Huge balance patches without addressing the actual issues, such as some of the previous points, leading to farmed and valuable gear one week being turned into vendor trash the next. Balance is good, but when Azerite Traits are being buffed or nerfed by 40% or more, it leads to frustration. This has slowed down to an extent, but severely impacted player's interest in farming azerite gear.
* The faction conflict, one of the keystones lorewise of this entire expansion, is basically irrelevant to what we're doing and underfocused in quests, world quests and dungeons.
* The alliance has no real idea why we're killing diseased entities in uldir.
* Horde base is a vertical labyrinth that is awkward to navigate and wastes time to traverse.
* Levelling has been made into a slow and drudging experience. Even upcoming changes don't look to improve it by much.
* The way azerite gear is being handled is frustratingly inconsistent; It doesn't drop in mythic+ but does drop in mythic+ weekly chests, it doesn't roll bonus levels or stats, it contributes to item level, but has a lower weighting than other pieces, etc etc.
* Garrison/Classhall/Faction Boat(?) missions are more perfunctory and less interesting or worthwhile than ever. They also feature nonsense like 24 hour missions for 3 champions, 80 war resources and a reward of 80 gold.
* While horde has had a number of interesting mounts this expansion, the alliance got 3 different horse recolours.
* The cost of recipes + Repairs + gold inflation after legion bringing up the price of consumables means that anyone who didn't cash up at the end of legion is now seriously struggling with day to day costs, especially new players looking to raid.
* Warmode is an ongoing source of contention with horde lamenting the loss of PvP and alliance being outnumbered hugely. This in turn leads to the only world PvP that occurs being 25 man gank squads killing solo players.
* World quests provide fewer rewards than they did in legion, while taking longer to complete and being less varied and interesting. There are also no PvP related world quests.
* Without Legendaries, Curious Coins or Mounts to be obtained from Emissary quests, players rapidly reach the point where there's no reason to bother completing them, as the rewards are mediocre and rarely worth the effort.
* Island expeditions are about the worst possible implementation of a potentially interesting form of content; between multiple layers of RNG, each island run feeling the same as every other run and the "rush-rush-rush" nature of the mode, they're frustrating to play.
* As a means to acquire Azerite Power, islands are just awful; a 10 minute run nets less than 1% of a level, even at mythic difficulty, for a lot of players.

I knew it was bad but didnt know it was this bad.

Ive tried to play BFA many times but it just doesnt feel good.

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