LogFAQs > #933824906

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TopicTales of Vesperia is finally starting to take off story wise. Well, a little.
saspa
02/02/20 12:24:49 PM
#18:


PowerOats posted...
Player characters and enemies are invincible while they are in the process of getting up ( such as Yuri's little handstand animation after being knocked down) If you use a free run attack before this animation, the enemy will be hit and forced to stand up, thus continuing the combo.

For Fatal Strikes and in general anything, its best to turn off artes that can knockdown (mainly Karol artes). Everyone can knock down, but this at least allows you control the pace of combat by being ready to continue combos should they get knockdown by other means.

The Fatal Strike Attack must be timed. A glyph will form, and you gotta wait until its complete. Best to time it by half a second to let it rip
Oh thanks that must be what I was missing, by the time I remember to free run attack the enemies were in process of getting up so it must one one of those invincible frame things.

I had a feeling FS were timed. Also do you know if my AI characters do FS of their own volition? In the tactics settings there's an "aim" option so I was wondering about that. Sometimes I do see the glyph form but Yuri is too far away to possibly attack the enemy even though I press R2 anyway on the offchance it will trigger a strike.

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