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TopicFinal Fantasy Tactics WOTL: JAKAS PLAYS! *spoilers*
Bad_Mojo
01/02/20 4:32:53 PM
#46:


But you can make Steal better with Concentration, just not by much. It bypasses the Evasion still, so Stealing from the front will be just as good as stealing from the back. But something like Attack UP and/Or Martial Arts is better.

[MOD 4] ~ steal
---------------

Attacks of this type are all STEAL directives. The 'caster' is the unit
executing the STEAL directive, and the 'target' is the unit being stolen
from. Let Sp0 be the caster's original Speed as given on the status
screen. K is equal to the constant component of the STEAL formula --
for instance, K = 30 for Steal Weapon.

1. If caster has Attack UP, then (Sp1 = [Sp0 * 4/3]), else Sp1 = Sp0
2. If caster has Martial Arts, then (Sp2 = [Sp1 * 3/2]), else Sp2 = Sp1
3. If target has Defense UP, then (Sp3 = [Sp2 * 2/3]), else Sp3 = Sp2
4. If target has Protect, then (Sp4 = [Sp3 * 2/3]), else Sp4 = Sp3
5. If target is Charging, then (Sp5 = [Sp4 * 3/2]), else Sp5 = Sp4
6. If target is Sleeping, then (Sp6 = [Sp5 * 3/2]), else Sp6 = Sp5
7. If target is a Frog and/or Chicken, then (Sp7 = [Sp6 * 3/2]), else
Sp7 = Sp6
8. Calculate Z (zodiac addend):
If compatibility is 'Good', then Z = [Sp7 / 4] + [K / 4]
ElseIf compatibility is 'Bad', then Z = -[Sp7 / 4] - [K / 4]
ElseIf compatibility is 'Best', then Z = [Sp7 / 2] + [K / 2]
ElseIf compatibility is 'Worst', then Z = -[Sp7 / 2] - [K / 2]
Else, Z = 0
9. Success% = (Sp7 + K + Z)
10. Consider physical evasion multipliers, if applicable.


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