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Topictransience's top 100 games -- please insert disc 2.
transience
01/01/20 8:43:18 PM
#275:


4.


https://www.youtube.com/watch?v=QsIBLOx12KU

1994
SNES

You could talk for a long time about Super Metroids strengths, how it was a genre changer for all sorts of reasons and how its one of the most influential games of all time. That all is obviously true.

What I found interesting when I played it for the 57th or whatever time last month is how truly weak you are in the early going. Samus straight up sucks. Your beam is pathetic and you cant take a lot of damage. Super Metroid doesnt really get truly fun until you get some beam upgrades and get the high jump.

Lets talk about that jump. Super Metroid has one of the great jumps in video games because you can cover so much ground in one leap and theres so much you can do with it. The physics are such that you can make it like 3-4 screens in a single jump once you get the speed booster and high jump, and I havent even mentioned things like the worlds best wall jump. Its the best around because of the floatiness of Samuss jump and the feeling of freedom that it gives you.

Super Metroids critical path feels more like a suggestion than anything. This game was made before the internet existed and everything had to be rigorously playtested. Theres no wall too high and no jump too far once you get good at this game. Super Metroid has a gigantic skill curve just because of how many possibilities you have at any given moment. The people who are truly great at this game just leave me in awe. Im good enough to play through the game effortlessly, but not *that* good.

The reason Im not great at it are the controls. Samus flies like a dream but your hands struggle to get her to do what you want. The game has a run button that just feels unnecessary. A good quality of life hack would be a version of the game that just holds the run button down for you at all times. It would help with trying to figure out how to run, jump and shoot with a single hand. You end up clawing your hand or remapping the controls in ways that dont feel natural. You can do it, and if you play this game a lot, you can get really damn good. But it could be less cumbersome.

There are so many ways to play this game. Theres the obvious any% and 100% routes, but theres also so many different kinds of hacks, from randomizers to rotation hacks to that weirdo LTTP/Super Metroid mashup. Super Metroids movement palette makes it so anything is possible. That above all else is why this game is an all-timer.

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xyzzy
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