LogFAQs > #932278850

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Topictransience's top 100 games -- please insert disc 2.
transience
12/31/19 10:30:41 AM
#85:


22.


https://www.youtube.com/watch?v=VQpHejqlzzY

2004
PC, Wii, 3DS, Switch

Cave Story is a mishmash of other 2d action/adventure games in such a specific way that it honestly feels like its own thing. It has exploration and powerups like Metroid, but doesnt go deep enough in that direction to feel inspired by it. It has weapon switching and combat arenas like Mega Man, but not totally. There are sections that are really heavily informed by platforming classics but the movement is awkward enough (in a good way) that it doesnt feel familiar.

Its biggest unique strength is its weapon system and the way it approaches combat. Each weapon in the game is pretty unique and your weapons lose strength as you get hit, meaning that boss encounters start out easy until you get hit and then turn into absolute chaos as you try to do the last 25%. Some weapons also assist with your movement so you can feel grounded in a weird way after taking a few unexpected hits. The push and pull of powering up your weapons and focusing on not getting hit, even from low level enemies, makes the combat a real thrill.

The other aspect of Cave Story worth mentioning is how complete esoteric it can be with its powerups and optional items/endings. It plays like a 90s JRPG in terms of having obscure pathing requirements. Take this obvious weapon powerup and youll be locked out of getting a super weapon near the end. Miss this hard jump and get a powerup to escape the area and a character will die, leaving you to miss out on the good ending. Talk to this character once instead of three times and youll miss a prompt to save them, also locking you out. Its maddening to try to 100% this game, but the intrigue also makes you determined to nail everything perfectly. Ive never actually done a pure 100% playthrough of Cave Story because of it. Ive done something like 99.5% with the best ending, but never all of it!

The funny thing is that I cant tell if this is bad, archaic design or if I genuinely like trying to puzzle my way through all of the weird requirements. I think it might be the latter even though it can enrage me when I dont pick up a mushroom from the beginning of the game at the right time. At least the combat is super fun to play over and over.

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xyzzy
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