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| Topic | Tales of vesperia is amazing so far. |
| Illuminoius 12/21/19 12:28:59 AM #16: | Number090684 posted... The game isn't clunky, it just has a considerable learning curve due to longer attack recovery animations.you need skills to use more than one arte in a combo, and even when you start learning skills you're incredibly restricted with what variety and order you can use (i don't know why arte usage has been so restricted for so long in this series) gameplay's incredibly linear up until a point, and just like every other game in the series it's ridiculously easy except for a few bosses (and mostly because the ai cannot fucking guard or dodge the same way a player can) Number090684 posted... e level design is fine as is and is actually better than a lot of Tales games considering there are some puzzlesthe puzzles presented here are fucking boring at best and annoying at worst tales of graces had some solid puzzles here and there and they didn't get on my nerves the existence of puzzles doesn't somehow make the level design any better it's probably better than berseria and the xillia games for level design but it's not like that's even a high bar to pass and when the hell did backtracking in the tales series of all fucking things become a positive? going through easy-ass old areas just to get a chest or giganto monster is the least creative thing you can do to try making a world feel more connected copypasted hallways and dungeons that go on for way too fucking long are a thing that's been in this series for way longer than people like to imagine Number090684 posted... Lastly, while there are quite a few palette swaps the overall bestiary in this game is huge and has plenty enough variety as is.it doesn't matter how huge the bestiary is when the vast, grand majority of monsters all fight the fucking same as each other you're finding the same archetypes (and sometimes exact same enemies) in various areas, sometimes back to back, and it creates an incredibly homogeneous experience tales game bestiaries are the textbook example of using shitloads of filler and recolors in place of actually interesting new monsters to fight that actually provide a new combat experience and then there's the enemies like the tortoises which are too slow and big to do anything anyways ... Copied to Clipboard! |
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