LogFAQs > #931813524

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TopicSuper Metroid really was a step back in game design from the original
tiornys
12/19/19 6:00:43 PM
#41:


Veggeta_MAX posted...
This is an illusion in Super Metroid. People think that back tracking means open world which means more freedom which is false. The main difference between Fusion and Super was the fact that you were told where to go in Fusion and you weren't in Super so that notion of not having a guide tricked yall into thinking there is more freedom.
Wrong. Super Metroid rewards exploration by offering multiple paths through the game even without sequence breaks, plus multiple tiers of available sequence breaks to open up even more paths through the game.

I have minimal experience with Fusion so I can't offer original analysis, but if it really is linear and it lacks sequence breaks then that's why old school Metroid fans dislike it.
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