LogFAQs > #929058813

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TopicYou get a job offer to beta test a new VR game......
LinkPizza
10/21/19 4:16:47 PM
#37:


wolfy42 posted...
Permadeath is needed to give the game weight, otherwise people could just constantly throw themselves against challenges until the defeat it.

I dont see the problem here...

wolfy42 posted...
You lose your levels/stats/skills/spells but you do not lose any equipment etc that you have stored (you do lose whatever was on you at the time of death though). You also do not lose the skills you yourself have developed in playign the game etc (how well you use the skills spells etc), which you definately develop over time. Unlike many MMO's today, your real skill plays a drastic effect on how effective you are (since you control everything yourself just like in real life).

I guess thats better, but still eh... Also, can you do stuff that you cant in real life?

wolfy42 posted...
Entity, yes it's meant to allow the players to sleep with each other without any pregnancies as part of the mandatory exercise every day. All applicants would also be tested to make sure they have no STDs (wouldn't disqualify you from participating but would have to agree to allow all other players to know about it to participate).

Which sucks for people in relationships...

wolfy42 posted...
You sadly could not have congical visits from loved ones (or booty calls) because of the secrecy, so if you/they were not ok with a "free pass" for 3 months, no sex for you 1 year!! (ok 3 months, but still...sex nazi).

I would be surprised if anyone was ok with a free pass. But whats up with the secrecy? Its a bet, right? And couldnt a non-disclosure agreement work, as well?

wolfy42 posted...
Also, permadeath sucks, nobody likes it, but...death doesn't happen commonly or easily, especially the further into the game you go, and the better you get. At first, mistakes will happen etc, new players might die repeatedly before reaching a higher level (which does let them expiriment a bit as well), but as you get stronger, death is far less common, and you can often retreat before dying. There are items and spells that can be used to prevent death etc as well.

I feel that means you would have to grind a lot for any boss. Because Im a normal game, I might reach a hard boss. But after maybe dying once or twice, I understand how to beat it. But this makes me feel like I would need to grind before anything for fear or dying and losing all my progress. And would make me start to hate the game. And eventually just stop playing as it feel like a waste. I dont need death to hold weight for me to not want to die. It just brings fear and takes away the fun of the game... For me, at least...

wolfy42 posted...
Still if a low level character goes up against a much stronger enemy, they will die....without permadeath, if 100 low level characters teamed up on something they might take it down without any real consequences.

How high do the levels go?
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