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TopicAre you going to play WoW classic?
CoolCly
08/25/19 6:39:27 PM
#24:


azuarc posted...
I played survival hunter. The original talent tree had a final talent that was a pitiful melee dot. I don't want to go back to that. But the revised tree from version 1.7 was fantastic. So were the trees from BC and Lich King. And then when I tried to come back, there was no talent tree, no choices, just "pick a spec and we'll randomly give you stuff at certain levels."

I mean, sure, under the old versions you had the chance to gimp yourself, but you also had the chance to do something really cool, too. I never followed cookie cutter specs precisely, even if what I ended up with was moderately close. But I also found ways to explore my character in ways that other people didn't. Nobody brought a hunter to their group expecting them to CC 4 or 5 mobs at once, but there were time periods where I was doing just that. What kind of flexibility or freedom is there in character building now?


Talent trees are a really funny one - I absolutely agree with their design philosophy that the old trees did not have any choice, and the new system actually offers you a lot more relevant decision making on what your character can do. Really, the way the old system worked is that you had to pick most of the talents that mattered for your spec the same as everyone else, and the ones you didnt pick were garbage that didn't do anything. When there was choice, it was just on like "increases the damage of your frost spells by 2%" vs " increase crit damage bonus on frost spells" which comes down to a mathematician somewhere figuring that out for you, or just picking which one sounds better to you without really knowing which one had a bigger impact.

There are SOME cases where you would have a choice of going into a different secondary tree to get a 1/1 ability that actually matters... but that's pretty much the same thing as just picking a tier in the new system.

So trying to turn this into a system where your choices actually matter sounds great. But somehow it just doesn't work out. Despite not actually offering you much real choice, the old talent tree just has this cool feeling that gives you the illusion of choice. And the new system somehow feels more limiting. It's a really strange phenomena. From a design perspective I completely agree the new system is better, but it just doesn't feel that way in practice.
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