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TopicSo, anyone else get fire emblem three houses? (no unmarked spoilers)
SpeedDemon20
07/27/19 8:16:51 PM
#30:


GanonsSpirit posted...
How good is the game based solely on level design and difficulty?

tl;dr Still on the tutorial missions and figuring it out. Tutorial missions are basic, but there are new mechanics for you to figure out or relearn.

I'm still in the early "tutorial" missions. Just got the new battalion mechanic. Not really sure what to think of it. You can assign a small battalion to travel with a character, and they can do a special attack, which may prevent the enemy from moving, attacking, or some other effect I haven't encountered yet (the enemy can do the same to you). It affects an AoE too, so adjacent units are affected.

Special attacks are back (similar to Shadows of Valentia). They burn up more weapon durability (than a basic attack) when used (the basic axe special "Smash" seems kinda OP? Edelgard starts with it). If weapon durability drops to zero, the weapon is just weaker. You can repair them (though I haven't unlocked that facility yet). Magic has limited use right now (like 5 uses per battle), but they restore fully after each battle.

The map designs are pretty basic so far (but again, I've only done like 3 or 4 tutorial missions). It's just been routing or kill the enemy commander. No recruiting (AFAIK, you do all of this in the monastery after you build a certain amount of skill on your avatar).

I'm not seeing the weapon triangle in effect yet, I think (and they haven't explained it). Weapon weight is a factor. There are new stats (not sure what they do yet). Each character has a unique personal skill. Overall, still figuring out the new mechanics, but the maps are pretty easy. There was one where you could have gotten swarmed if you weren't quick about it.
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