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TopicBest of the Trope Season 2: Day 161 - Stone Wall
GavsEvans123
05/30/19 3:31:21 PM
#3:


Today's trope is Stone Wall. Here is the link: https://tvtropes.org/pmwiki/pmwiki.php/Main/StoneWall

Excellent defense, but terrible offense. If the Glass Cannon believes that the best defense is a good offense, the Stone Wall goes for the reverse. The Stone Wall's offense is nothing to write home about, if it even technically exists. But he's tough. Really, really tough. And if anything can put him down, odds are he's quick enough on the recovery to get right back up for round two.

When alone, a Stone Wall's strategy is often known as "turtling": a battle of attrition to see who tires out or makes a mistake first, or a waiting game until the whistle blows. If his defense is something he physically constructs and builds, he can win a fight by slowly expanding outward until he leaves the enemy without a foot to stand on. Often has defensive buffs and minor healing magic, in which case you're dealing with a "Paladin Tank." In rare cases, he may also have access to Fixed-Damage Attacks, which by their very nature ignore stats, giving them at least a little access to actual offensive power. However, more offensively oriented characters will still always have a higher damage output with regular attacks.

Alternatively, Stone Walls can try the opposite tactic, berserking: throwing themselves at the enemy without a thought for defense. Relying on their inherent toughness to keep them alive, Stone Walls can use suicidal tactics to make up for their dismal attack power. This strategy is especially common for Stone Walls whose toughness is completely automatic, rather than something they need to work at.


TL,DR: Excellent defense, but terrible offense

Nominations:
Shuckle (Pokemon)
Australia (Risk)
Joe Grim (Boxing)
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