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TopicBest of the Trope Season 2: Day 159 - A Taste of Power
GavsEvans123
05/28/19 4:07:17 PM
#4:


Today's trope is A Taste of Power. Here is the link: https://tvtropes.org/pmwiki/pmwiki.php/Main/ATasteOfPower

When starting a video game, a player sometimes starts out with an extremely powerful party, character, weapon or ability, which can easily slaughter anything it comes across. The player is in no real danger of losing and often can't lose even if they tried. But, this incredible power never lasts long. Once the introductory segment is complete, the player switches to the real party, usually at level 1 with basic starter gear and/or stripped of all those cool powers.

The primary purpose of this trope is to get a player into a game and teach them the rules without overwhelming them with dangerous enemies early on. This can also give them a preview of the powers and skills they'll be acquiring later in the game. Common marketing wisdom is that you have to sell your game on the players in the first ten minutes, or you risk them not sticking around to get to the really good parts - hence A Taste Of Power to draw a player in.


TL,DR: You start a game with very powerful abilities, equipment and/or characters, which you don't get to keep past the opening.

Nominations:
Magitek Armour (Final Fantasy VI)
Arsene (Persona 5)
Darth Vader (Star Wars: The Force Unleashed)
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