LogFAQs > #914727803

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TopicCrafting in games needs to be intuitive otherwise it's so fucking dull.
SwayM
12/26/18 11:20:17 AM
#11:


EpicMickeyDrew posted...
@SwayM posted...
Id kill for an RPG where the crafting was less about

Once you get Amrorsmith to level 50 you can make Cursed Demon Armor

And more about the skill involved and the process. The melting of the ore, the casting, shaping, polishing etc.

You could make those systems deep and actually fun. Instead of just combining a few ingredients in a menu and hitting a button.

that sounds really boring though. It's an rpg not a blacksmith simulator.


Maybe to you. But I like immersion in my role playing games and the more realistic and deeper the systems the better IMHO
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