LogFAQs > #914622404

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TopicWhy has no game even attempted Dark Souls 1 world design...
Vertania
12/23/18 10:16:19 PM
#38:


RoboLaserGandhi posted...
I just assumed that in-canon the Earthen Peak elevator used some kind of spatial sorcery to link the top of the tower with Iron Keep via portal.

IRL it's laziness

I read a fan theory years ago that Drangleic's geographic layout was distorted due to the main character's deteriorating mental state. I mean, it is discussed right in the opening cinematic that the MC is afflicted by the curse (Darksign), has an "ailing mind," and is already losing sense of past and future. According to that theory, the paths between areas like Earthen Peak -> Iron Keep or Heide's Tower -> No Man's Wharf were geographically much longer than how the character experiences/remembers it.

I've also seen one more recently that says the areas were physically distorted to be closer together than they originally were. Makes a lot of sense considering Dark Souls 3 did the same thing with its world.

I still agree it's just the result of IRL laziness though.
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