LogFAQs > #914618729

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TopicWhy has no game even attempted Dark Souls 1 world design...
RoboLaserGandhi
12/23/18 8:49:33 PM
#15:


I like the sense of scale it has. You're on this massive castle/city of the gods with its own sort of mix of the natural and the urban. You see all the massive walls creating rings within rings and you only have just one small portion of the view at a time, gradually discovering more pieces of the picture. It gives the feeling that you're in a very mythological world, which is further compounded by the successive games being thousands of years later so it really is like you're living a myth. Going back and playing 1 after 2 and 3 has this very unexpected "prequel" or "backstory" feeling to it despite being the original.

And unlike the successive games, you don't fast travel. That part is huge. It makes the world feel so much more real and seamless when you have to actually make the trek yourself. Other games with this philosophy of no/limited fast travel always end up being super immersive, like Far Cry 2.
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