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TopicWhy has no game even attempted Dark Souls 1 world design...
Vertania
12/23/18 8:39:50 PM
#10:


Bloodborne kind of did it. Not nearly as well, though.

One thing that really made DS1 stand out was that you had to actually walk between areas for the first half of the game. It made getting the Lordvessel a huge reward; and even then, you still could only warp to certain bonfires. Every other Souls game just let you warp anywhere from the start, so you never really cared as much about unlocking shortcuts.
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