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TopicWhy has no game even attempted Dark Souls 1 world design...
SwayM
12/23/18 4:54:52 PM
#3:


shockthemonkey posted...
What is different about it compared to other games? I played briefly but couldnt get very far.


Everything is interconnected. The way the world is set up you are constantly finding and opening alternate routes through places. Entire areas can be hidden. Youre just in this constant state of wonderment as you explore the world and start piecing together how areas relate to each other. You go down one route and before you even realize it youre back in an area you recognize.

It takes you a while but once you start to figure it out the world makes sense to you with zero map or anything like that. You have this experience with it so you know s bunch of various ways to get from A to B. Which also makes subsequent play through so interesting. You know the routes but also gear placement plays an interesting role too. Youre given a lot of freedom in where you can go, even at the very beginning of the game. And if youre going in with a specific build in mind it can change how you play through the game

Its like no other game Ive ever played. If video games had a hall of fame or Oscars or whatever form high acknowledgement. DS1 level design would be there in a heartbeat.
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