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TopicHardcore FE players that hate on Casual Mode are the worst.
Distant_Rainbow
12/17/18 11:55:04 PM
#90:


Azardea posted...
Tyranthraxus posted...
Azardea posted...
Tyranthraxus posted...
There's nothing self imposed about it beyond your decision to pick classic in the first place.

Nothing implies that you aren't supposed to reset. Nothing. Otherwise, show us your proof. Show us that the devs intend for us to not reset.

Shadow Dragon

Literally giving you more content for either intentionally killing off your guys or being bad at the game. That's an absolutely terrible design choice.

Doesn't prove anything about not being supposed to reset.


Thank you. Someone actually did point this out, huzzah.

The replacement character system is not a bad thing by itself, actually. It's actually a novel way to get players who are bad at the game through by providing them with faceless mooks who nobody will miss even if they die.

The big problem is that the game decided to reward you if you killed your characters off enough to see these replacement characters, going directly against what the game's protagonist kept talking about. You have to spend time, effort, deployment slots and potential XP just continuously throwing your guys into the meat grinder, and to get those rewards you even have to throw all the replacement guys in it as well since they'll bring your character total over the limit.

It's a bad way to design a game. It's like, if in a Mario game, you get to unlock a secret level if you empty your inventory field and then jump into a pit on purpose to Game Over five times, repeat once per each world for one level each. What kind of drugs were they on when they thought of that, seriously

A Novel Idea posted...
To make Classic more appealing developers should add extra characters and chapters that get unlocked if your earlier characters die. All the GBA Fire Emblems had replacement cavaliers, etc. who were functionally similar to those you started out with, but Shadow Dragon took it a step further by having additional Gaiden chapters if too many people died. I think thats a great way to incentivize Classic playthroughs.


Extra content from certain characters being dead is actually a good idea, and surprise, it's not an alien concept to Fire Emblem, though I admit it's rare. Certain characters being dead unlocks equivalent/similar replacements with different gear, and as different characters they have their own conversations and plot tidbits.

However, these 'reward's shouldn't go beyond just handing out replacements and extra plot/conversations. Actually, they shouldn't be 'reward's at all, just 'alternate' stuff. Besides the aforementioned replacements and plot differences, absolutely nothing gained this way should be rendered inaccessible to a player who is playing through optimally yet doesn't know of these secrets. They should be aids to help beginners out of holes they got themselves into, not 'rewards' per se.

Kircheis posted...
It also kinda helps that Shadow Dragon had a bunch of actually irredeemably bad units in the roster (wtf are you gonna do with that 10% speed growth Roshea?!). So if anything there really isn't a particularly good reason NOT to kill off units for the Gaiden chapters.


Actually, there is. You can't just kill your characters off by flipping kill-switches on the battle preparation menu. No, you have to invest your own deployment slots to send these guys out just for the purpose to kill them off.

What happened to just letting them sit on the bench forgotten? That worked, didn't it? Why such a counterintuitive unlock method nobody would figure out by themselves? Which restricts player freedom, to boot?

No wonder the devs got rid of the feature in later installments, even they realized it was a failure. And no wonder that Shadow Dragon hacks which eliminated that Gaiden requirement float around on the 'Net.
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