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Topic | I still really don't understand the love for Breath of the Wild |
man101 12/17/18 11:32:36 AM #57: | DrCidd posted... LinkPizza posted...The Divine Beast were basically small dungeons. And the shrines were basically Dungeon Rooms... Exactly. One of the best parts of a Zelda game was finding a new area and exploring a new theme. Dungeons were always thematic. They had different atmospheres, different styles. Every puzzle room in BotW felt like a single room from one large dungeon. No particular variation in aesthetic. No different atmosphere. RoboXgp89 posted... anyone who says BotW is mediocre shouldn't be taken seriously anywhere, it won like a million game awards That means nothing. Game awards and most professional reviews in general are a complete joke. Gamespot will give any game at least 7/10 as long as it has a functioning start button. And the game that wins GoTY on any big site is almost always the most popular AAA game of the year, not a game that was actually innovative or interesting. --- \\[T]// Praise the Sun ... Copied to Clipboard! |
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