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Topic | Sega Saturn and Dreamcast feel almost lost to time |
Darmik 12/06/18 12:24:26 AM #12: | VipaGTS posted... Darmik posted...butthole666 posted...Darmik posted...Considering how badly it sold I think the Dreamcast's legacy is alright. It was sales as well. Moore stated that the Dreamcast would need to sell 5 million units in the U.S. by the end of 2000 in order to remain a viable platform, but Sega ultimately fell short of this goal with some 3 million units sold.[66][105] Moreover, Sega's attempts to spur increased Dreamcast sales through lower prices and cash rebates caused escalating financial losses. Instead of an expected profit, for the six months ending September 2000, Sega posted a 17.98 billion ($163.11 million) loss, with the company projecting a year-end loss of 23.6 billion. This estimate was more than doubled to 58.3 billion, and in March 2001, Sega posted a consolidated net loss of 51.7 billion ($417.5 million). While the PS2's October 26 U.S. launch was marred by shortageswith only 500,000 of a planned 1 million units shipped due to a manufacturing glitchthis did not benefit the Dreamcast as much as expected, as many disappointed consumers continued to wait for a PS2while the PSone, a remodeled version of the original PlayStation, was the best-selling console in the U.S. at the start of the 2000 holiday season.] https://en.wikipedia.org/wiki/Dreamcast#Launch It had a decent enough launch (I think nearly every big brand console does) but the death signs began mere months after it launched. --- Kind Regards, Darmik ... Copied to Clipboard! |
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