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Topic | I'm playing Final Fantasy VI for the first time. |
StartTheMachine 11/21/18 1:19:49 AM #416: | "Life... dreams... hope... Where do they come from? And where do they go? Such meaningless things...I'll destroy them all!" My god that credits music. Was that a 20 minute composition!? It was masterful. Loved hearing bits and pieces of everyone's themes, but it needed more Terra's theme! At least I got a whiff of its greatness near the end. So, I'm a little disappointed that final phase took me so little time. I swear Dancing Mad had only just barely kicked in and it was over in like two minutes. That's what I get for casting 9,999 damage spells on him twice every turn (thanks, Celes and Relm). Yeah...I'm actually listening to it as we type and I honestly think I beat him in a little over two minutes, because I'm pretty sure the fast part of the theme -- the fucking good part -- didn't even loop around a full time! The fight was still epic overall though. What the fuck was that? It was like...a tower of dead people? His monument to non-existence... or something. I also wanted a little more Kefka in general and a longer final speech! But ah well, it was still great. They saved the epic, extra lengthy cutscene for that ridiculously long credits scene. That was, like, Twilight Princess levels of long credits! Definitely the lengthiest of any SNES game I know. And archangel Kefka was fucking sick. That thing was an absolute beast. I only managed to lose 2 party members in the whole fight (that's awesome that you actually get to use all 12 and choose their order of appearance), so I definitely wish they made it harder. Especially since, yeah, you do get to use everyone. But it wasn't short. That tower of dead people thing had like four phases! I just wish Kefka himself had more than one, or had an insane amount of HP. When he did an attack that brought all my party members, except one, to 1 HP each, I got a bit scared. But nah, one Cure 3 spell and then I never really had to worry about much regeneration again. What a game. I loved it. I do think the highest highs were earlier on for me. It's hard to say that I prefer the World of Balance, because I don't think I really do. I think a lot of what kept me so engaged at first was just the amount of variety the gameplay threw at me early on, my semi-low expectations going in, and my immediately resonating with the story and characters. But I also love the World of Ruin, because the game opens up so much more and your options do too. You have a greater number of Espers at this point, and this is where I truly started fiddling with the deep systems of customization and spell-learning more than ever before. So in a way, I perhaps preferred the gameplay of WoR, but the consistent greatness of the storytelling of the WoB made that better, plot-wise. The WoR is still stellar from a plot perspective, but it's, you know, less consistent, because you have to go out of your way to find the cool plot scenes. The apocalyptic, World of Ruin moment was probably the highlight of the whole game for me. But let's have some fun. Off the top of my head, here's a list of some the most memorable scenes other than that: - First revelations of Kefka's true madness - poisoning Doma. Probably my other favorite Kefka moment, alongside destroying the world - Sabin and Edgar reflect upon the death of their parents. That one hit hard. - Celes' backstory revealed in a playable Esper World - Post-WoR, Cid, and exploring the ruined world - Journey into Cyan's soul, reliving the Phantom Train, then witnessing the flashbacks of him mentoring his son and eventually letting go of his son and his wife - That one boat scene that I honestly don't remember much of -- just that Shadow has one of my favorite quotes of the whole game! Yeah, I'd have more too. Shoutout to the Phantom Train 1, the Opera House, of course, and anything with Ultros! --- - Blur - Welcome to your Divinity. ... Copied to Clipboard! |
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