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TopicKotaku: "The Controversy Over Bethesda's 'Game Engine' Is Misguided"
Darmik
11/15/18 8:51:38 PM
#26:


Smashingpmkns posted...
Darmik posted...
But is there another engine out there that is designed for Bethesda games? Probably not.


I think that's why people are saying they should make a new one...

At the very least make this one competently better.


Making a new engine from scratch isn't exactly an easy endeavor and could potentially be even worse.

Its true that Bethesdas games have long been criticised for their game-breaking bugs and inability to reach the beautiful graphical standards of other high-end games, but there might be many reasons for that. One of those reasons might be their ambitionfew other games offer as much world interaction as Skyrim or Fallout 4.

Perhaps another reason is Bethesdas internal processes, or programming guidelines, or development timeline, or even some busted line of code buried somewhere in a file that nobody has touched since 2004. Its hard to say.

Blaming Bethesdas game engine is misguided, however, because the word engine itself is a misnomer. An engine isnt a single program or piece of technology - its a collection of software and tools that are changing constantly.

To say that Starfield and Fallout 76 are using the same engine because they might share an editor and other common traits is like saying Indian and Chinese meals are identical because they both feature chicken and rice. What we see on the outside, like a games graphical style, its animation system, and its physics, can be changed in all sorts of ways without switching to a new engine.


None of that is incorrect.

The article even points out that Unreal 4 is still built of the foundation from 1998. It means nothing.
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Kind Regards,
Darmik
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