LogFAQs > #911676936

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foolm0r0n
11/02/18 2:42:29 PM
#147:


It's flipped in game dev in my experience. You slow down a ton when you add new people because the entire workflow changes. But when, if at all, the kinks are figured out, having more people lets you do way more and faster. In practice though, it takes the same amount of time, just the scope is larger.

Toby definitely needs helps for this, but I don't know if he can manage a team. Most great designers can't really. It's a whole different skillset, and it necessarily means stepping away from doing the stuff that you love to do yourself.
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_foolmo_
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