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Topicnonary nonsense: giggs plays zero time dilemma
FFnut
10/24/18 7:27:06 AM
#215:


foolm0r0n posted...
They even made him god damn deaf, mute, and off-screen for 90% of the game. I don't get why you have such trouble with this game's most blatant nods (not that it's bad, just a bit funny).

Because these "most blatant nods", as you call them, are inconsistent and contradictory.

Yes, Q is "blind/deaf/mute" and off-screen for 90% of the game. But there's 10% of the game where he's not. And 25% of the game where he's outright dead. And at least 5% of the game shown from angles that would be literally impossible for him to have a setup to see (such as Force Quit: D after Sean has disabled the cameras in Force Quit: Q, or the discussions at the top of the elevator in the VLR timelines).

If there's a possible interpretation that "You are Zero" that only applies for 60% of the game and outright contradicts the other 40%, then it's a bad interpretation.

This is opposed to stuff like VLR Sigma, where the game is actually entirely limited to his perspective. Yes, there are odd camera angles, but it never shows stuff actually happening that Sigma can't see, nor does the game ever show things that occur while Sigma is dead and literally can't perceive them. (Flashbacks are limited to still images representing Sigma's imagination as well.)

Or, let's take a better example, and one we agreed was great: the dual screen Akane/Junpei duality. There are so many little things that make that duality work, like every time it shows the bomb blowing up to start the game by sinking the Gigantic, the ship and explosion are only shown on the bottom screen. Or every time anyone in the second game speaks, they're only shown with their dialogue/image on the top screen. And this culminates in the final scene where Junpei and young Akane are talking to each other, and each displays their own dialogue on their own screen.

The reason that "intepretation" worked is that it was 100% consistent. If they ever showed the ship exploding on the top screen, if a character ever popped up on the bottom screen, etc. then that interpretation would be broken.

You seem to have some inherent belief that everyone else will put exactly as much effort as you did into understanding these games, but that's not true. We saw this after PERCEPTIVE END, where you swore up and down that getting it early could only hype up the ending and wouldn't spoil anything at all - but while you were proclaiming that, Giggs guessed like 90% of the twist based solely on getting that ending early. Now you're saying that the player is Zero, mostly because you really want to believe that "You are Zero" is a common twist in all three games, but you're ignoring the large swathes of the game where you actively aren't Zero because Zero can die just like any other player in the Decision Game while the game and decisions continue without him.

I don't get why you have such trouble with this game's most blatant contradictions to what you think are "blatant nods" (not that it's bad, just a bit funny)
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