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TopicHey programming people; is it possible to render a hologram onto a texture?
Yellow
09/28/18 5:42:24 AM
#17:


Portal 2 does this by rendering the scene from a different angle and culling it to the viewport you can see through the portal.

If you actually want combine light diffusion you would probably have to find a way to combine the scenes so they can share the light diffusion. How you want to do that depends on if you're working with baked lighting or dynamic. They would also have to follow the rules of your viewport, and that sounds like some specific functionality you would have to code into the game engine itself.

You have a very specific definition of a "hologram in a video game" that involves illumination by light diffusion exclusively.

3D bitmaps are a thing, too. Those have been a thing for a while, that might fit your definition of a 'holographic texture'.
https://www.virtual-lands-3d.com/assets/images/articles/displacement-tests.jpg
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