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TopicHey programming people; is it possible to render a hologram onto a texture?
Sahuagin
09/27/18 9:32:06 PM
#6:


what exactly is the effect? reading about it it just sounds like it's a 3D image recorded onto a 2D surface (ie: in such a way that it changes depending on perspective). so yeah, a mirror in a game, or even just 3D graphics as a whole, which generate 2D representations of 3D models. it's more like that 3D graphics are already doing what holograms are doing so much better that you don't even notice.

Lokarin posted...
EDIT: And I do mean by using the same technique as real holograms... not just using a 3d cubemap with a 3d model in it

that's like saying "using the same technique as real photographs, not just using a 2d image". are you looking for a full light-ray simulation or something? you could maybe do holographic ray-tracing, where you generate ray-tracing results from multiple perspectives. the result would have to be a gif or like one of those 360 degree videos or something.

thinking about it, maybe you mean that the result is literally 3D to the viewer? so moving the viewer's head changes what the image in front of him looks like? I've seen that done before with motion controls, so that the game knows where the viewer's head is:
https://www.youtube.com/watch?v=Jd3-eiid-Uw" data-time="

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