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TopicWhich game(s) do you have fond memories of but would not want to replay?
DPsx7
09/19/18 3:51:15 PM
#9:


InfestedAdam posted...
DPsx7 posted...
Or what I thought at first would be the missing conveniences in something like FF1 where you have to hike back to town just to save. Then realized this could be solved by playing through an emu using save states.

Final Fantasy would be a tough one to stomach again without modern day features. I've had many of bad memories of trying to get back to town to save only to die on the way and losing all my progress.

DPsx7 posted...
Then I'm certain some of the earliest PS1 games would be hard to look at. Normally graphics aren't a concern. The problem is all the huge textures and poly's make the game quite muddy looking on modern TV's. 2D sprites never get old.

I do feel the the sprites of the later games on the SNES and Super Famicom to be better than the early polygons of the PS1. Not exactly a fair comparison given one is at the peak of the previous console while the other is at the early stages of the latter but like you said, 2D sprites never get old.


I think I always carried a tent or something for emergencies. As a collector and someone who has played for so long it's tough to admit avoiding games just because they're old. But yeah there are some mechanics back then which would be infuriating today. Another good example is Dragon Warrior. Progression was not gradual. The 'next area' always had stronger enemies which required several hours of grinding for levels. No way I'd do that again.

For sure. I don't blame them as it was new at the time, and hell, back then they were excellent graphics. But now Tomb Raider looks like it's made out of Legos. Everything is built with 'blocks'. The movement was built accordingly. Not just PS1 as some N64 games were big and blocky too. Oh, how about the tank controls in Res Evil. These things might not cause us to say never again, however I'd expect anyone looking to enjoy them again would probably go for a remake.
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