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TopicHEY YO DRAGON QUEST XI lS OUT
Mega Mana
09/05/18 3:01:40 PM
#42:


Played a little bit last night and this morning. Some thoughts:

Current: Level 7, outside the first city

- The control scheme on keyboard is a bit wonky. I switched around a bunch of key bindings and still have a bit of trickery, especially since it only shows controller buttons for things and the menu keys are a separate set from the movement controls.
- I'm not in love with the main character's purple/green color scheme. I hope there are possible costume variations with future equipment besides the pre-order DQVIII set.
- I really enjoyed seeing everything slowly switching from day to night, and the moonlit shine on the monsters in their encounter dances. Even with my graphics turned down to the lowest possible (and starting highest despite the lag was really cool to see everything... beautiful looking game!), it's still an eyeful.
- I feel like some minor pacing issues are going to frustrate me if they continue throughout the game: long-ass ladder climbs, long battle start-ups, and quick enemy pops in the area. I learned quickly not to try clearing things out, but I really really want to =P

Overall, a little over an hour in, I'm quite enjoying it despite my early complaints. I'm very interested in having the story pick up, but I'm also wary because Trails of Cold Steel (playing right now) has felt pretty slow and this is making that feel twice as fast.

LapisLazuli posted...
Session 2 begins.

Right now my only issues are a lack of musical variety and none of the enemies thus far having any notable strategies to fight or weaknesses to exploit. But, it's still early


- Also this. The music and enemies are still classic, but it's still very much classic. Nothing really feels new yet. Like, I haven't played much of Breath of the Wild yet, but it does so much to add to the classic and build off it whereas this is just all familiar and nostalgia which isn't bad, but a bit off-putting sometimes.

And after having just beaten Chrono Trigger... well, while I'm really interested in having some level of that kind of battle difficulty (which enemies heal off magic, what magic weakens them, what kind of counter-attacks should I avoid, who to prioritize)... I really, really, really wish I had an auto-attack option right now.
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