LogFAQs > #907971808

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TopicJust beat Detroit: Become Human. We need more immersive games! *spoilers*
SwayM
09/02/18 9:41:01 AM
#42:


Second_Chances posted...
Another difference is while Japanese games often embrace or acknowledge their insanity or excessive nature, or have moments of comic relief for levity, David Cage games constantly take themselves super seriously despite how nonsensical they get.


That is the difference between Anime and Western storytelling, it's not a David Cage thing. Western is played more serious and Japanese can get super goofy

https://www.youtube.com/watch?v=SDqeFQKOyrM" data-time="


As for moments of levity, the game uses them sparingly, but they are there. Not that this is an actual critique against the game. Maybe it's a preferential thing, but it's not a slight against the game that it wants a more serious tone. Many different types of mediums are allowed to be as serious as they want. Plenty of movies, shows, comics, whatever, that have little to no humour because that's the tone they're going for. Why is Cage not allowed to do that exactly? Again other than preference.

Sephiroth1288 posted...

If you think the MGS games take themselves too seriously then you need to play them again or something, because they fully crossed the line into self-parody by MGS4 and were tongue-in-cheek secret agent shlock before that.


I think there's a fine line between the content of the game being total clown car, but as a game director presenting it like it's the most compelling shit ever created. He mixes that cheese with some semblance of a story and tries to play it as serious as he possbily can for as long as he can. It's a tonal trainwreck at times. That's Hideos style whether you like it or not and people eat it up and let him do it. Which is a luxury no one is giving to David Cage, getting back to my point.

https://www.youtube.com/watch?v=zQx_VG4S2Vc" data-time="


Dudes like this wouldn't spend a moment talking about this shit if it were all just a big joke, but no people have spent a lot of time (with varying success) attempting analyze MGS on a higher level. And good for you if you're into it on that level.

My point is exactly that a Japanese developer like Hideo can get as silly or serious as he wants at the drop of a hat and people follow him for the ride and eat it up at every turn. David Cage makes a handful of games with a pretty consistent tone and a few curve balls here and there and they roast him over the fire.
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