Biology Project https://www.hearthstonetopdecks.com/cards/biology-project/ Rating: Maybe broken? Comment: A dangerous card, but usually druid doesn't give a damn what you're doing in the first 5 turns of the game. They just want to scramble to 10 mana ASAP so they can do stupidly powerful things. This is one more tool to get them there. Strong potential to backfire depending on the meta and the particular match-ups, of course.
Flobbinous Floop https://www.hearthstonetopdecks.com/cards/flobbidinous-floop/ Rating: Why would you play anything other than druid now? Comment: Like, seriously. The last time I played druid actively was over 2 years ago. I feel like I'm going to have to craft the class cards I don't have now, because if you can't beat 'em, join 'em. So many stupidly powerful things you can do with this card, but the foremost among them is getting a second Malygos. Also fits into taunt druid by doubling up on Hadronox. Really any druid deck that thrives on the play of any one singular minion will run Floop. Even lesser plays like re-cubing a minion has tremendous impact. This is so stupidly broken that it's only a matter of time before Blizzard has to react.
I think Floop is the more busted card between the two, but I think Biology Project gets the eventual nerf. A couple months from now, Biology Project is going to give both players two empty mana crystals.
azuarc posted...
Test Subject https://www.hearthstonetopdecks.com/cards/test-subject/ Rating: Low Comment: I do want to begin with a caveat that Trump found some weird kooky infinite combo using Test Subject and Topsy-Turvy, taking advantage of stacking double effects. It looked weak at first, and then I watched and realized, huh, that's actually maybe a thing. But it does require the priest to survive til the late game enough to assemble Test Subject, double Radiant Elemental, Divine Spirit, Topsy-Turvy, and preferably a boar. OTOH, maybe that's not all that tall an order, and the only question is going to be getting the combo off without running out of time.
I was winning around 50% of my games with Priest using a 5-11 card combo, depending on the situation, most of the last month. I only got lucky enough to pull the 11 card combo out once and retired the deck after, that being the only reason I was even playing it to begin with. You just need to be as skillful as me. And by that I mean not very, so you stay at the gutter ranks where these decks can still work often enough.
Saying that... I don't think this combo is any good but I'm totally going to play with it and hope I can manage to pull the combo out before I rope myself or accidentally fill my board/hand with too much bloat by not paying enough attention to what I'm doing.
turbopuns2 posted...
Makes me wonder if I just got unlucky in my Tracker runs,
Can't remember for sure, but I believe I had over 100 on Tracker when I finally beat it. ---
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