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TopicLet's discuss game design traits that we either LOVE or HATE
XIII_rocks
07/13/18 3:33:34 PM
#49:


I love it when games seem to have taken the time and paid enough attention to every possible outcome and have new dialogue or reactions after stuff happens

Undertale does this well but I was invested in the Mass Effect characters so much that when ME3 did this I greatly enjoyed it.

I also like it when games take the time to clearly establish relationships between your allies rather than just with you. And not just the odd scene but really throughout the team. Hence why ME3 really jives with me, though that's just an example and I'm not exactly the most seasoned RPG player.

Just great attention to detail in general really. I love to play a game and discover new things whenever I replay it. Not big things necessarily, just little quirks you didn't see before. My two favourite games do this really well.
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Not to be confused with XIII_Stones.
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